

* Important Note for High Motion Content. Most streaming sites have recommendations ( Twitch, Youtube, Facebook Gaming) on what to use. Then, we will determine the resolution and FPS that we can use for such bitrate. We want to use around 75% of your upload speed, as the game and other programs such as Discord will also fight for bandwidth. While the same applies for framerate, a viewer can really notice a drop in FPS but not so much in resolution, so we will always try to stream at 60 FPS.įirst, run a speed test to determine your upload speed (e.g. The smaller the size of the image, the less we must compress it and the more quality it keeps. But im still working out all the bugs there.Encoding is all about compressing images. Reson for that being is I wanna do some kind of silly thing where I run my game and record via shadowplay but have obs recording the program facerig as my webcam while I commentate. But I wouldnt be surprised if shadowplay got those features in the future.

OBS is more customizable with lay overs, greenscreen webcaming etc. I use to use obs as well and just found shadowplay more to my liking. Now OBS is good to I find it over complicated for my liking.

When you do record its default save option also splits recording up in your videos file by game so they are never mixed up. Ranging only a few gigs max quality rather than 100 is really nice as well. Even the size of the files are awesome at max quality. Another thing is you can direct it to record game audio only which I do and record my VO seperatly. But they dont realize if you put it into full manual mode you can make it record indefinitely. Some people dont like shadow play because it breaks up videos at around 20 mins or so. It has almost no impact on performance even when recording at 1080p. Its always being updated by nvidia and is very simle to use. I k ow you made your choice but I would like throw my 2 cents in here.
